That’s
the closest title I could come up with to try and convey what I’m talking about
here, although it doesn’t quite hit the mark.
What I’m looking at, I guess, is ambition in terms creating aliens and
alien worlds. I haven’t made
spreadsheets or anything, so I can’t swear that the pattern is as clear as I
think it is, but it is a sense that I get when I compare classic Who with new Who.
There’s
no question, of course, that new Who
saw the advent of a greatly scaled-up production. The show was a British institution making its
triumphant return to television, for one thing, and while the BBC still doesn’t
have the deep pockets of Hollywood, its budget in 2005 was considerably higher
than what it had between 1963 and 1989 (not too mention, new Who’s production values have changed a
lot in its own lifetime – some of the CGI in series 1 is pretty
questionable.) The new series has been
able to serve up increasingly high-quality sets, costumes, and effects. Yes, we’ve come a long way from the days of
monsters built out of tin foil and cardboard.
But
here’s the thing: along with those new
production values came, in my mind, a reluctance to do something if it couldn’t
be done in a sufficiently-impressive way.
I love me some new Who, don’t get me wrong, and there are a
good many stories I adore in pretty much every season. I’m not disputing that they’ve given us a
number of wonderful episodes. What I’m
saying is that, while the show has done great work with what it’s given us, it
seems reticent to actually depict alien worlds or design new alien species that
are really out there.
There
have been a handful of inventive/cool aliens of note (the Ood and the Silence
are the first to come to mind, and the Teller from “Time Heist,”) and really,
the new series has come up with a lot
of new alien menaces. However, many of
these new monsters fall into one of a few categories. We have aliens that look like animals (the
Judoon, Catkind,) aliens that serve as inspiration for real-world myths and
legends (“werewolves,” “ghosts,” “witches,”) aliens that don’t have a form of
their own per say but take over human bodies (the Family of Blood, the Flood
from “The Waters of Mars,”) and aliens that are creepy facsimiles of more
ordinary things (the Weeping Angels, gas mask zombies.)
And alien
worlds are even thinner on the ground.
The show’s first season has ten stories, seven of which are set on Earth
in either the present, past, or very near future. All three of the remaining episodes are
contained within space stations (and two of them actually take place on the same space station many years apart.) That’s something of a pattern for the
show. On the occasions when we do go to another planet, most, if not
all, of the episode stays within the confines of a space base, or a spaceship,
or a compound – something with walls, rooms, and corridors that avoids real
exploration of an alien environment (barring that, we may roam around more
through a human colony on an alien world that just so happens to look mostly
like Earth at a particular period of its history, a la “A Christmas Carol.”) By and large, we get a few sweet-looking CGI
establishing shots and then spend the rest of the episode stuck “inside.” (If I were the companion, I might complain.) Really, over ten seasons, the main episodes
that really venture through an alien
world are “Planet of the Dead,” “The Doctor, the Widow, and the Wardrobe,” and
“The Rings of Akhaten.”
By
contrast, we look at classic Who. To be fair, classic Who has its share of aliens-take-over-human-hosts stories and
wholly-contained-within-a-spaceship stories, but these are things the old
series pulls out sometimes, not as a prevailing rule. The budget may have been next to nothing, but
what the show lacked in money, it made up for in ingenuity. The production design is frequently highly
creative, even if it does look cheap.
This is the show, after all, that gave
us the Daleks, the Sontarans, and the Zygons, along with plenty of other
wild-looking alien races or robots that haven’t made their way to the new
series. Not all of them are winners, and
I’ll reiterate that quite a few of them look incredibly cheap at various points
of the series (I love that, because they can’t show facial expressions with
their rubber suits, a Silurian has to gesticulate wildly so we know that it’s
the one who’s talking,) but show was always trying and stretching itself,
regardless of whether or not it had the money to do it “right.” The same goes for alien worlds. Sure, there are plenty of jokes to be made
about soundstage “jungles” or how many alien landscapes look an awful lot like
English quarries, but that didn’t stop them going for it. At times, I feel like new Who gets too wary about being ambitious
with its production design. I understand
that money is limited, but if classic Who
can give it a go on a budget that couldn’t buy an entire shoestring, why not
the new series? I’d rather have
something creative that looks imperfect than a sense that the show isn’t
prepared to try.
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